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Test Rubric (Suggestion)

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Post by b2brawler12 Mon Mar 09, 2015 8:28 pm

The test is a best of three match. If the participant quits at any time during the test, he or she is given automatic Beta Yellow. You (the testee) must provide your tester with the cards you are siding in/out highlighted so that you may be graded on your siding. Testers must write explanations so testee can improve more easily.


Tester Deck:
Testee deck:


Results of the Duel : ?/15
1-2 = 5/15
2-1 = 10/15
2-0 = 15/15


Control of duel: ?/15 - How much and how well did the testee control the duel? Did they make plays that gave them card advantage? Did they maintain field control? Did they interrupt your plays/combos? Points are not to be passively awarded here: You don't start at 15 and then remove points, you start at 0 and must give good reasons why you are awarding points for this category with specific examples. This should be the hardest category.


Main Deck Build : ?/10 - This is hard to rate because we have different opinions, but use the following as a guide: Does the deck synergise (do the cards work well together)? Can the testee keep to a 40 card deck (for consistency)? Does the testee include cards in the deck which are current and up to date? How well do these cards perform in the current format and finally do all the cards in the deck work towards achieving either card advantage and/or field control?


Extra Deck : ?/10 - Is this filled with cards that are useful in any situation, is it just cards thrown in that they're able to use? For example 3 copies of Utopia in any deck is fairly useless these days what are they missing that they can run over Utopia. What can be taken out what can be added in? This should not be given 5/5 just because they can summon what the testee has.


Concentration : -2 for each mistake ?/5 - This is where you take points if the testee had to "take anything back" or was in some other way distracted from what was happening. This includes misclicks.


Missplays : -5 for each missplay ?/10 - This is NOT misclicks. LEGAL activations of cards or effects that have no effect on the game. (Example; trying to activate MST to negate a spell or trap.) Activating Compulsory Evacuation Device targeting a Priestess of Prophecy whilst the player still has 3 Spellbook spell cards in hand. -5 points for each misplay.


Card/Ruling Knowledge : -3 points for every mistake ?/10 - Does the testee seem familiar with the tester's deck? Do they demonstrate that they understand how to play against your deck, and do need to (repeatedly) ask for time to read card effects. If they require explanation of a SPECIFIC card or rule, you can take points off this category when scoring. If they ask "what exactly are you doing?" this is NOT a mistake and you are not allowed to remove points for this. You must clarify what you are activating, when, what part of the chain you are in, etc. etc. This can include illegal activation of cards and effects. Eg; Attempting to bottomless a summon whilst a chain is resolving.


Side Deck : ?/10 - Are the side cards effective in countering specific decks? More importantly, do they give what the main deck lacks? If the main deck is already Gravekeeper's, maybe Dimensional Fissure, Macro Cosmos, and 2 D.D. Crows are not such useful side options for example. Are they running Crystal Beasts and have 3 fairy wind in their side as opposed to spell shattering arrow?


Siding : ?/10 - Did the testee side in (and, importantly, out) well against you in the duel? Did they use the best possible cards from their side deck and did they remove the worst possible cards (against your deck) from their main deck? For example you're playing a deck that never special summons they have 3 main decked vanity's emptyness, do they side them out or leave them in even though they aren't needed against your deck?


Sportsmanship : ?/5 - Was the testee polite? How did they carry themselves?


Total: ?/100


Beta Yellow : 0-59

Omega Blue : 60-89

Alpha Red : 90-99

Wulfen Silver : 100


Congratualtions You Made It To:


Notes on Rubric edit: The general concept of the test was good enough to stay how it was, however it seemed people were too easily getting into dorms that they did not belong in and that not only made it a poor experience for them but for the staff of the academy keeping track of such things aswell. Given that the rubric is now more balanced it now has a score of /100 giving more consistent tests weather the tester loses or wins the duel. Side deck is something that a lot of people lacked while i was testing them to make this a more important factor to be able to get into Alpha Red period you must have a decent side deck as this is 20 marks total on the test.



Notes to testers: For the misplays, card/ruling knowledge, and concentration categories - you are to start at maximum points for the category and to deduct points based on the testee's mistakes. For ALL OTHER CATEGORIES you are to start at 0 points, and work your way up. Full points may never be awarded to a testee because "there was nothing wrong". Full marks are only to be awarded in exceptional cases. Full marks represent absolute perfection in a category, and should rarely be awarded. When posting the Test Results you should remove all the explanations of how points should be awarded and replace them with -your- explanations and reasoning behind awarding the points that you chose to. This is so that the Test Results look cleaner, whilst still providing you a copy/paste template that provides you guidance in scoring testees. Additional note: In the new rubric you are intended to TRY TO WIN. Don't go easy on the testee. Play a strong deck you are good with and try to beat them. The results are not so dependant any more on the match outcome and the windows for Obelisk Blue are wider. You must play to win.



Notes to testees: Don't worry about your placement. It's not an award, and it's not the end of the world. The purpose of the test is to place you into a dorm where you will have the best experience and improve the fastest. The rubric is open to be read, but you are encouraged to play as you normally do and not attempt to game the rubric. It doesn't benefit any of us in the long term; especially you.



Test Format:


Tester Deck:

Testee deck:


Results of the Duel : ?/15
1-2 = 5/15
2-1 = 10/15
2-0 = 15/15


Control of duel: ?/15 -


Main Deck Build : ?/10 -


Extra Deck : ?/10 -


Concentration : ?/5 -


Missplays : -5 for each missplay ?/10 -


Card/Ruling Knowledge : ?/10 -


Side Deck : ?/10 -


Siding : ?/10 -


Sportsmanship : ?/5 -


Total: ?/100


Beta Yellow : 0-59

Omega Blue : 60-89

Alpha Red : 90-99

Wulfen Silver : 100

Congratualtions You Made It To:

b2brawler12

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Post by Ten Kodori Mon Mar 09, 2015 10:34 pm

Hmmm... I kinda don't want anyone to get wulfen silver by testing. That is only for the tournament winners when we make a tourney specifically for the dorm. Alpha must be hard af to get but okay.
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Post by Ten Kodori Mon Mar 09, 2015 10:53 pm

Some people see many flaws in this, so it's best to try and think of something better.
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Post by Kaeun Wed Mar 11, 2015 11:56 pm

I think that Originality should be 5/0 up to 5 points where you can win some points back for playing an original deck and then you'd compensate for the points somewhere else.

Perhaps like a knowledge or ruling quiz for the testing process. If a particular player played poorly or did not have the resources/cards to make their combo plays, you can diversify your method of testing a player's skill if they can correctly answer hypothetical rulings on a quiz.
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